The decks also come with ten tokens and a life wheel. Aside from this, you get a display version of the face commander, which is a foil print on thicker cardstock. Two new cycles of cards known as "Endeavors" and "Skill checks" add some Dungeons & Dragons feel to your games by requiring the player to determine the outcome of the spells by dice rolling.Įach 100-card deck includes two foil mythics, one of them being the face commander and the other an alternative commander in the same color combination. What Commander: Adventures in the Forgotten Realms Brings to the Tableīetween them, the four decks add 62 new cards to the game as they make some old favorites more accessible and less costly through much needed reprinting. And unsurprisingly, this set has a lot to offer for those already hardened EDH players looking for some Dungeons & Dragons-flavored gameplay. This is what makes the multiplayer Commander format such a great gateway to the world of Magic. But the game's focus on fast and competitive one-versus-one plays leave some D&D players wanting. Magic surely already has the flavor of fantasy. The preconstructed Commander: Dungeons & Dragons: Adventures in the Forgotten Realms decks are the perfect way to start your new adventure in. There is no better time than to try now with Wizards of the Coast finally releasing a Magic set with the flavor of D&D's Forgotten Realms. ![]() While most, if not all, Dungeons & Dragons players are familiar with Magic: The Gathering, many have yet to give the popular trading card game a serious go.
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